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International Toy Fair Nuremberg 2010
Internationale Spielwarenmesse Nürnberg 2010

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Gameworks
Although not present in Nuremberg, the description of the games is of added value. The publisher stresses that all games are still under development though, both in fine tuning as well as in theme.
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Ancient Egypt... The temple of Sobek is being built and the market place is thriving. Loads of goods arrive by ship for the construction site and it is a race to pick the best items in order to sell them with the most profit. Of course, with so much at stake, not all the moves are legal, corruption is everywhere and cordiality scarce. Because in the end there can be only one winner!

The game is about taking goods arriving at a market from the Nile, and displaying them on your booth to make money. Not all are of the same value, and, key point of the game, they arrive in sets of 9, in visible order. On a player's turn, he can take a card, or play a character with special power or display a set of goods.

If he takes a card, he can choose any from the first four. But, if he didn't take the very first card, the cards he skipped are collected and piled up in front of him, their back showing a corruption sigil.
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Five sets of nine cards are diplayed that way in each round, which ends with a scoring for everybody. But beware, the player with the most corruption sigils sees his points narrowed down to almost half of their value.
The game is played in three rounds or hundred points, whichever happens first.
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Sobek, Bruno Cathala, Gameworks, 2010 - 2 to 4 players, 8 years and up, 30-40 minutes
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Princess Water Lily and her sisters are to be wed! Frogs from all the Kingdom have heard the news and want to take part in the Royal Race, because the winners will marry them and become princes! But it's a tricky race: hopping forward too fast will get you only a few points, and arriving too late no points!

Five teams of four frogs taking part in a fun little race across a pond. After the initial set up, each player picks a team colour randomly and keeps it secret during the whole game.
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On a turn, a player can move forward any frog you like, as long as it is 'free', that is, not resting under another frog. When a frog reaches the end of the pond, it jumps into the water and disappears down a ramp. There are five ramps, each giving one to four points according to the order of arrival.
So it's best not to arrive too soon to get more points, but not too late either, because after the fourth, there aren't any points given.
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When all members of any team have dived into the pond, the game ends. The player's colours are revealed and the points added up. The team with the most points wins the race.
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Water Lily Dominique Erhard, Gameworks, 2010 - 2 to 4 players, 7 years and up, 10-20 minutes
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We're back in Tikal, but now we're exploring one lost temple instead of the whole site. Actions come down to moving part of a player's expedition around the board to choose an action tile and then move the head scientist within the temple to explore new rooms and find gold.

There are many ways to score, finding and delivering treasures being one of them. Having the majority in some rooms, exploring the main temple as well as an outer secret chamber are other things to work on.
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The game calls for careful planning, as your scientist can't really move freely within the temple, and tension, as the actions around the board grow scarce. Two rounds are played, each concluded by a scoring. In the end, the player with the most gold wins the game.
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Tikal II, Wolfgang Kramer & Michael Kiesling, Gameworks, 2010 - 2 to 4 players, 12 years and up, 90-120 minutes
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