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International Toy Fair Nuremberg 2010
Internationale Spielwarenmesse Nürnberg 2010

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Gen 42 Games
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No box cover art yet, but the artwork will be something like the poster. Players have a car on the board and a player card representing the car that can hold various extras when picked up along the track. Beware of acid, it melts the rubber of the tires, or snow that stall a player's car for the rest of the turn. Obstacles like logs can be used to hinder an opponent, or glue: any car entering the space must stop. regular dangers like oil are also included on the track, but things really get heavy when a time bomb explodes; it damages parts of your car.
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The hard core driver can use magnets, but the innocence really ends with the deployment of missiles and bombs. The missile, if on course, causes the target to spin to the opposite direction and damages parts from the car.
But it doesn't have to be so destructive all the time. With good stuff like planks, a car can drive over water hexes. And several parts can be picked up and added to your car.
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In his turn, a player first plans all his dirty actions, such as setting traps, releasing missiles, puncture tires, and more. He then rolls for movement and take a junk tile on the board. Finally, he moves his car, picking up junk and parts, bumping other cars, passing on a trap tile and ending a move when on a pit stop.
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Junkyard Races, John Yianni, Gen 42 Games, 2010 - 2 to 8 players, 10 years and up, 60 minutes
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