xxxx

International Toy Fair Nuremberg 2012
Internationale Spielwarenmesse Nürnberg 2012

x
Lookout Games
x

Some gamers were grinning when making the wordplay 'Agricola Light' -actually no, it's not funny, Fozzie!- but here it really is: two players, no human reproduction, no house extensions, no feeding, just cattle management, all this in only 8 rounds.

c

Players start on a small board that can be extended by paying one fence. The stables already come with fences, and when choosing the action fence building, a pasture does not have to be fully fenced so a player could leave one side open to build a fenced stable later in the game. Advanced stables such as the ‘Liegestallung’, earn a player an immediate cow or horse.

c
c

When taking the action fence building, there are two options: either the player builds as many fences as he wants for 1 wood per fence, or he places two fences for free and pays 2 brick for each additional fence. So if a player wants to build only a few fences, he would certainly take the second action.

x
x

At the beginning of a round, resources and animals are placed or added, but when adding animals, a different kind is added, for instance eacht time the pig in the action field was not taken one sheep is added, and eacht time the cow is not taken one pig is added. This prevents players from waiting untill there are two animals of the same kind on an action field, thereby easily adding an extra one at the end of a round.

x
x

Each type of animal scores 3 minus points when a player has three or less of them in his pasture, scoring 1 point when having 5 horses, with sheep only starting to score 1 point when having at least 8 sheep. Who said farming was easy in Agricola? But now it has become light!

x
x
Agricola - Die Bauern und das liebe Vieh, Uwe Rosenberg, Lookout Games/Heidelberger Spieleverlag, 2012 - 1 to 2 players, 10 years and up, 30 minutes
x
x
x
x
In this game for 1 to 2 players, players try to score as many points as they can, nothing new so far. They each have a player board with a kind of rondel on it that at the start is pointed towards ‘A’. All ‘A’ buildings are placed in the center and can be acquired by paying their cost and placing it on a section of the rondel. Most require resources of some kind, such as 3 wood and 6 brick. The resources are paid from a separate board, where these resources can be paid horizontally, vertically or diagonally. When the first player has taken two turns, a new round ‘B’ starts and the ‘B’ buildings are added to the not yet taken ‘A’ buildings; the rondel is moved one section to the left.
x
x
The center of the rondel shows the multiplication factor when taking the resources from a building, so players could wait for a more advantageous moment to score. Buildings can have various functions that increase the resources, to the right, or diagonally. This way the position of a resource marker can be crucial when income is generated. Most buildings earn income, being points, at the end of the game, and towards the end of the game buildings come into play that can be bought with (a lot of) money that score even more money. Playing time will be approximately 25 minutes. Will it be ready for 'Essen'? Uwe had no idea, he just brought it to the fair on Friday and his companion Hanno Girke from Lookout Games had not even seen it at that time!
x
Unnamed prototype, Uwe Rosenberg, Lookout Games, 2012? - 2 players, no age indication, 20-30 minutes
x
x
x