International Toy Fair Nuremberg 2012
Internationale Spielwarenmesse Nürnberg 2012
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Kosmos |
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The card game from the board game from the book from Ken Follett. Two chapters of event cards instead of four, and four favor cards that are laid out in a rectangle; in the center now fits an event card. Each player gets his action cards, and the goods cards to keep track of how many he has of each kind.
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The game goes in a similar way as the board game: do the event, place the card, and use the blue event. There is a difference with the actions, though. A player must decide if he wants the income from the event card -and discard an action card- or he declines and performs the action from his action card. Only the player who played the event card, gets the good that the arrow on the card points to. |
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The actions are different too; they all deal with changing goods into points vice versa, exchanging goods, take the favor the arrow points to or take all cards back in his hand. A chapter lasts 12 rounds, then all players must fulfill the demand on the card, either the brown or the blue side; they lose 3 points for each good not fulfilled. |
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Die Tore der Welt -das Kartenspiel, Walter Schranz, Kosmos, 2012 - 2 to 4 players, 10 years and up, 45 minutes |
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Collect the most eggs and win! As a dino, players collect food from the fields but also from other dinos in order to lay eggs. Beware for the T-Rex, as it will destroy a player’s dino eggs. And if it’s not enough, there’s the volcano erupting lava that hinders movement. Players choose which dino they want to be; who doesn’t want to hear from a seven year old: 'Daddy, mammy, may I play the Parasaurolophus?’
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There’s an action die and a number die, the action die states which action a player may take, the number die is for moving a dino or the T-Rex. When a player has collected three food of the same kind, his dino is able to lay an egg. When the last lava tile has been placed, the game ends; the player with the most eggs in his nest wins. |
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T-Rex greift an!, Inka & Markus Brand, Kosmos, 2012 2 to 4 players, 7 years and up, 30 minutes |
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Oh well, why not. Let the dice come in!
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Keltis - das Würfelspiel, Reiner Knizia, Kosmos, 2012 - 2 to 4 players, 8 years and up, 15minutes |
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Some more dice. And a note pad.
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Einfach Genial - das Würfelspiel, Reiner Knizia, 2012 - 2 to 4 players, 8 years and up, 15 minutes |
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Each player gets six animal chits, In a turn, all eight dice are thrown, four numbered dice, and four animal dice, trying to get a high score. After throwing, the lowest die is multiplied by an animal of the players choice, but each animal is allowed only one score after which the chit is flipped.
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A player may continue to throw, but must put aside at least one die before rolling again. There is also a ‘wurst’ (sausage) edge on each number die. When a player has an end result with one ‘wurst’ in it, his score for the animals are multiplied by one instead of the lowest number; if he has all four with a ‘wurst’, he scores seven times the amount of animal dice. So a player loves ‘wurst’ but only all four of them! |
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Würfelwurst, Inka & Markus Brand, Kosmos, 2012 2 to 4 players, 8 years and up, 15minutes |
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The complete dice parade as it will hit the stores |
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At the start of the game, all spaces are covered with white caps. Underneath are five different colours, each of them five times. In a turn a player must reveal three caps; either he removes it from the board or he covers a previous revealed colour but at least one cap must be removed. The player who reveals the fifth same colour is out of the game, with the one player remaining winning the game.
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Colorio, Jacky Bonnet, Kosmos/Mindtwister, 2012 - 2 to 5 players, 8 years and up, 15 minutes
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Each turn each of the two players places, one after each other, three Tragi tokens, and, at the end of the placement, two tribe markers at the cross indexed positions of the three Targi tokens. Each occupied card enables the stated action, the edge cards remain in place but the inner ones can be taken by paying the required resources or gold. These cards usually give advantages during the game, some only once, others can be used indefinitely. With the acquired tribe cards a player builds his display of three rows with each four cards.
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The game ends after 12 rounds or when a player has acquired 12 tribe cards. Players count the silver crosses on their tribe cards and add bonuses for rows with four the same or four different symbols and bonuses from some of their tribe cards. |
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Targi, Andreas Steiger, Kosmos, 2012 - 2 players, 12 years and up, 60 minutes
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Players are traders, buying goods for their village and fulfilling certain tasks given them by the local shaman, merely offering specific good combinations, in order to rise their prestige.
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A player may play nil to three cards, take the actions that go with these, after which he refills his hand from three -when played no cards- to nil -when played three cards, or he takes gold instead. |
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Played cards with a gold symbol can also be used by other players but they have to pay that player one gold in order to do so. The most important cards that at the same time are the most frequent, are the trade cards. They can be either used for buying goods, selling goods, or increase one’s prestige by one. When buying goods, the player decides from which of the four boats he will take goods, whether covered or face up, pays the corresponding price, and places the wares in his display. |
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Michael Menzel goes Waka Waka: Jambo with a Stone Age atmosphere |
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When selling, the player takes two goods of his choice from his display and places them in the general display -the goods must be of the same kind- and gets 10 gold for them. |
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The most important action in the game however is increasing the player’s prestige, as the player who first reaches the highest level, wins. To go up a level, a player has to pay the goods going with the new level.
The card ‘Schamane’ (shaman) allows a player to go up a level without paying with goods but by paying 12 gold instead. The game can also be played with various other prestige tiles for an even more varied game.
'Waka Waka' is the long awaited multiplayer game from the popular two player game 'Jambo' by the same author. |
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Waka Waka, Rüdiger Dorn, Kosmos, 2012 - 2 to 4 players, 10 years and up, 45 minutes |
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Players try to be the first to discard all their grill cards that state texts such as ‘more steaks than fish’, ‘the most fish’ or ‘no sausages’. Players each start with one each of the following on their plate: steak, sausage, mais and fish.
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One of it he already places on the grill. In his turn, a player takes the grill food on his plate and places it his supply. He then takes any other complete grill food, either from another player or directly from the grill, and ‘pays’ that player or the grill with one food from his supply. After this, the player looks at the grill and decides which card(s) he is able play and then refills his hand to four cards. The first player who has played all his grill cards has won. |
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Grill Party, Jordi Genè & Gregorio Morales, Kosmos, 2012 - 2 to 5 players, 10 years and up, 30 minutes |
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To boldly go where no settler has gone before... |
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Apparently the game tries to stay as close as possible to the series, according to the unreadable futuristic font from the sixties… |
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Startrek Catan, Klaus Teuber, Kosmos, 2012 - 3 or 4 players, 10 years and up, 75 minutes
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Find the gap, and build the bridge! The player with most bridges wins. How simple can a game idea it be?
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Lakota, Philippe Proux, Kosmos, 2012 - 2 to 6 players, 8 years and up, 30 minutes |
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