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Um Ru(h)m und Ehre - Rum & Pirates
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All 181(!) counters find their place in a rather smart counter tray. This tray really works, all counters stay in place, even when the box is stored straight up. The counters themselves are illustrated quite nicely; for example on the different counters that depict the different sleeping spots it is clear which one is the best! On the downside, the card board flags to store the points are a bit cumbersome to use and a contrast to the luxuous counter tray. And while we are at it, Alea puts only a single die in this box, which is a bit sparing for a game that involves a lot of die rolling by all players.
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There is no doubt about it: 'Rum & Pirates' is a family game. A family game in the 'big-box' series of Alea, and that is at least something one has to get used to. The game plays rather nice as a family game. But as it turns out, there are no real tactical and strategic considerations to be made, at least not beyond the obvious ones. Moreover, with four oit five players the game starts to get dull, totally unplannable and rather repetitive. The game is best played with two or three players, and even then the five rounds become rather lenghty. As 'serious gamers' we ask ourselves which direction Alea/Ravensburger will take in the future on their big-box series. Our direction after playing this game was quite clear: back to Puerto Rico!
© 2006 Edwin van de Sluis

Um Ru(h)m und Ehre - Rum & Pirates, Stefan Feld, Alea/Ravensburger - Rio Grande Games, 2006 - 2 to 5 players, 9 years and up

Richard: too complicated for a family game, and an insult to the 'hard core' gamer for whom this Alea series ('games with particular high strategic appeal', according to Alea's own text on their game boxes) is meant.
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