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International Toy Fair Nürnberg 2006

Schmidt Spiele

Aquadukt - Bernhard Weber
Watermanagement is hot! Where we were already allowed to put aquaducts in Aqua Romana, in this game we almost do the same, albeit this time in an unnamed terrain.
In a turn a player chooses any one of three actions: put a well on the board, place two aquaducts, and build up to three houses. The location of the latter are determined by a twenty sided die. From a well a maximum of two aquaducts may be connected. These aquaducts may not branch any further, loop, or be connected with any other aquaduct.

When building a house, a player may decide freely which point value to put on the board. These go from 1 to 4 points. To collect these points at the end of the game, a house must be suported by an aquaduct. Usually this means that it must be placed directly adjacent any aquaduct, but by placing a second water stick next to an existing the range of an aquaduct is doubled and in this way also suppply houses that are two fields away.
The board is divided into smaller areas of different sizes. Whenever the last house in an area is built, all houses that are not supported by the aquaduct are taken away and are removed from the game. The game ends when the board is completed, after which the points are counted. 2 to 4 players, 8 years and up.

Abacus Spiele

Lucca Città - Allessandro Zucchini
Players build palaces in this card game. Every round a set of three cards per participating player is laid out. The first player in a round chooses a set. After that, he may play different or the same coloured cards. When a set of three similar coloured cards is made, the palace is completed and gets scored.
The amount of windows are counted as points. A player may only build one palace of each colour; if he gets additional cards in future rounds, he may place them face down to indicate he is placing a wall.

When all players have played their cards, a round ends and a new one starts with a new set of cards to choose from. On each card a small number is depicted. The player who has the highest number on any of his cards, gets to start the new round by choosing any one set.
At the end of the game, the amount of wall cards is a multiplier for the points of a palace; a player totals the number of shields in his palace. To qualify for this bonus, a player may not have more cards in his wall than there are shields in his palace. For 3 to 5 players, 20 to 30 minutes.s

Gloria Mundi - James Ernest & Mike Selinker
The game is in its final stage, where the rules are also being fine tuned. Final gameplay may differ. On a map of the Mediterranean players are on their way to Carthago. Whoever gets there first has won the game. Another way the game ends is when a player cannot play a card; in this case the player who is nearest Carthago wins., or when the tax inspector arrives in Rome. Special cards are placed with the standard cards that give special possibilities. A tax inspector goes from town to town to collect. A player can decide wether to pay the taxes. if he does not pay, the inspector moves one town closer to Rome, the goods are taken from the cities and redivided among the players. For every resource a player takes he must hand in a card of that colour; thus a player will rather take a resource he has no card in. For 2 to 6 players, 10 years and up, 60 minutes.

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California - Michael Schacht
The players try to decorate their house as nicely as possible. in a warhouse the materials are stored. First they have to build a base in the colour of the item they finally want. in a futere turn they may place it on top. Excess material can be stored temporarily in the den. On the center of the table is the bank. A player can decide to take money from the bank.When the bank or the warehouse is empty, a day has passed and a new day begins with new stuff put in the warehouse and a full bank. Every time a player has finished the decoration in some colour, a curious guest comes to the house to admire it. From the second guest on, there is a party and they bring presents that are worth points If he manages to build certain combinations of colours, additional points get scored. For 2 to 5 players, 10 years and up, 60 minutes.

Sushi Express - Michael Schacht
No more pizzas, here comes the sushi delivery! Players drive around in their van, trying to serve the best paying customers. 3 to 6 players, 8 years and up, 30 minutes.
Jericho - Tom Lehmann
Try to demolish other players walls and keep your own standing upright. 3 to 5 players, 8 year and up, 15 minutes.
Nottingham - Uwe Rosenberg
Try to gather as many valuable stuff as you can in this robbing game. For 3 to 7 players, 10 years and up, 30 minutes.
Maestro Leonardo - Acchittocca
Behind this name hides a whole group of Italian authors.
Mock-up of box and game components without further information.