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International Toy Fair Nuremberg 2008
Internationale Spielwarenmesse Nürnberg 2008

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Winning Moves
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In Vineta, the players act as gods who want to destroy the various quarters of a city. All but one, because they want to save their own dedicated citizens. Each player is dealt secretly a colour, and a quarter; now he knows where to place his citizens. But if he does this too obvious, surely the others will destroy this quarter. So, it is better to divide the citizens more or less evenly between the various quarters, which is done in the opening phase of the game.

Eight rounds are played (there are nine quarters, so one will remain). A round has three turns in which each time a card is played, and at the same time a player must choose a card that depicts one of the nine quarters. After this a quarter will be removed according to the played flood cards.
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This all sounds very straigthforward, but players also earn points during play when they have played a flood card of a quarter that goes down. The amount of drowned citizens are the points that are divided between the participating players.
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Each house at the end of the game in his colour earns a player three points, and dependent on the quarter he also gets from two to seven points.
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Gameplay sounds a bit like 'Clans': players must watch out not to be too obvious when playing cards; sometimes it is better helping to destroy a 'better' quarter to confuse the other players.
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Vineta, Fabiano Onca, Mauricio Gibrin und Mauricio Miyaji, Winning Moves, 2008 - 2 to 5 players, 10 years and up, 45 minutes
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This Cartagena sequel is made by Rüdiger Dorn. It still has the same basics, but there also are other components to give it the feel of a completely new game. The gang is about to escape, and now it's into the boats in search for gold treasures. The player with the most gold at the end of the game has won. Gold can also be earned for found relicts and for the conquest of the Gold Island (Goldinsel). But where can this famous island be found?
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Preparation of the game:
From twelve island cards, one is taken blind and put away - this is the Gold Island. A coin with value three is put on it.
The there are four relict cards that are put open on the vulcan isle. Dependent on the number of players, two to four pirates per player are put in the pirates nest of the same colour. Twelve treasure chests with varying amount of gold are mixed and put blind on the islands.
Each player has his own deck of pirates cards that are shuffled; four of these are taken into a players hand.
Digging permits are divided among the players and over the board. All players get one island card that gives them information about the location of the Gold Island.
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In a turn, a player must play a card and move his pawn. After this he may play a card, and use its features. When he has done this, he refills his hand to four cards.

When playing a card, a player may move either his captain or his ship; how far a player may move is indicated by the number shown in the flag and all points must be used.
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When in the pirates nest, a player may take one digging permit, take one pirate, looks at the upper island card to get more information on the whereabouts of the Gold Island, or plays poker: he takes the upper card from his pirate cards deck. When it shows a poker symbol, he may take a digging permit and a pirate, otherwise he gets nothing.

After his move, a player may play a second card, if he wants, to use its special features. With these cards, he could rob another player's island card, to get information of the location of the Gold Island, or even steal two!
Or he could use the fortune teller card, and take a look at one of the treasure chest chits. Several other cards such as the relict cards offer advantages in moving or using another players pirates card.
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The game ends when a player has put his sixth digging permit on an island. Scoring goes as follows: if there are only digging permits of one player, the treasure chest goes to him. If there are more players involved, it goes to the player who has the highest value of digging permit. All other involved players get gold paid. Finally, the gold island card is revealed. The player who has the highest value of digging permit on this island, is given the '3' gold coin that was put on the card at game start. All chests, gold and relict cards are converted into points.
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Die Goldinsel, Rüdiger Dorn, Winning Moves, 2008 - 2 to 4 players, 10 years and up, 45 minutes
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