International Toy Fair Nuremberg 2014
Internationale Spielwarenmesse Nürnberg 2014
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Zoch Verlag 






























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The game lasts several rounds until one player has reached 15 points. In a round, first each player chooses one of the four puzzle chambers, taking all components and a tile of the puzzle chamber. After that, all players flip their puzzle tile and simultaneously start to solve their puzzles.
























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As soon as one player has been succesful, he turns over the sand timer; now the other players have some more time to solve their puzzles; after it runs out, they must stop. Players who were succesful may place their tile adjacent to at least one other tile. 























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When a system is closed, players with a networker on it score for the amount of same coloured cells in the system. The four categories players can choose from are: weight, where players must try to balance cups on a scale; fragments: place all seven fragment pieces on the puzzle in such a way that pieces completely cover the outlines on th epuzzle tile; conduit: place the conduit pieces in such a way that all channels are connected or closed; and the angular piece puzzle, where a player has to put together all 4 angular pieces in such a way that the structure the player is building, when seen from straight above, looks exactly like the picture on the puzzle tile.
Mmmh, 8 years you say? 























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Enigma, Touko Tahkokallio, Zoch Verlag  2 to 4 players, 8 years and up, 45 minutes 























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In Scharfe Schotten, a card trick game, it’s not the amount of tricks that matters but the fulfillment of a players predictions. The backs of the cards tell a player which spices his opponents want to mess up his menu with. If the player guesses correctly which tricks he will collect and which he can avoid, he scores points. And if he’s able to top off the menu with a hot seasoning, he can force his opponents to eat their hearts out at the last end of the course. At least, that’s what the introduction to the game describes us.
Each player gets 4 prediction tiles one tile in each colour, keeping these for the entire game. Each round he also receives 10 spice cards. The remaining cards are laid out by colour, face down, forming the spice cupboard. Over these randomly number cards are put, determining both the ranking of the super trumps and the ranking of the colours. Before the game starts, each player makes two predictions: which card colour he will take more cards of than any other colour, and which card colour he will take fewer cards of than any other colour.
Play then starts by one player playing a card. All other players must follow suit, the player taking the trick by common rules. That player also takes any one card from the spice cupboard without looking at the front number of the card. He sorts, by colours, all these cards face down in his personal collection. When all spice cards have been played, the round ends with the taking of the final trick. The players receive points if their predictions were completely or partly correct. Each correct prediction scores five points; if it is partially correct, it scores three points. Play continues until each player has been starting player once.
























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Scharfe Schoten, Arve D. Fühler, Zoch Verlag  3 or 4 players, 10 years and up, 30 minutes 






















































































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