International Toy Fair Nuremberg 2014
Internationale Spielwarenmesse Nürnberg 2014
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Ravensburger |
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A family game where players try to place all the buildings they start with behind their player screens. In his turn, a player can either build or take a two cards from the stack.
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To build, a player needs to play four coloured cards, depending on the location. Each location has three bonuses, fit could allow a player to exchange the coloured chits that indicate which colour cards have to be played in order to build. |
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Or a player could draw cards up until a certain value, or draw a question mark chit that could show an additional space to build. Building a wall earns a joker card. Building a well earns a player additional cards. The player who is the first to have built all his buildings, has won. |
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Burgenland, Inka & Markus Brand, Ravensburger - 2 to 4 players, 8 years and up, 45 minutes |
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In AbluXXen, players take turns playing number cards, and the more cards of the same number a player plays, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, that player’s cards get nicked! Stealing cards can be good, but if they can't be used later, and a player ends the game with cards in hand, they'll cost him points.
In more detail, the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards, and six cards are laid face-up next to the deck. On a turn, a player lays down one or more cards of the same value, adding jokers if desired; if she already has cards on the table, she lays these cards so that previously played cards are still visible.
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If any opponent has most recently played the same number of cards and those cards are of a lower value, then the active player "abluxxes" those opponents -that is, the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards, either from the display or the deck; if she doesn't take these cards in hand, then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards (jokers can be played on their own, and they are considered to be higher than all values).
As soon as the deck runs out of cards or a player has no cards in hand, the game ends immediately, even if the player would normally abluxx an opponent. Each player scores one point for each card on the table in front of him, then loses one point for each card in his hand. Whoever has the highest score wins. |
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AbluXXen, Michael Kiesling & Wolfgang Kramer, Ravensburger - 2 to 5 players, 10 years and up, 25 minutes |
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Three modules of a new series. Ravensburger is doing digital stuff since the late seventies, with more or less succes. To me, this series seems quite superfluous: who wants to set up a cumbersome tripod that has to hold your smartphone that supports the game with a downloaded app? What is it? A board game? A computer app? No, it’s Ravensburger, trying to look futuristic in a fifties way, by looking at this scene:
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We all know that hybrid cars are just a transition era to a fully electrical moved traffic society. As such, they serve a purpose; but what is the need for a hybrid game? |
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Smart PLAY: YES or kNOw, King Arthur & Das Magische Museum |
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