International Toy Fair Nuremberg 2014
Internationale Spielwarenmesse Nürnberg 2014
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Hans im Glück |
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This expansion features wine fields that score points when placed around a monastery. The hill tiles function as tie breakers for the meadows, and the sheep tiles come with a new worker, the sheaperd, who can be placed in a meadow. Each time the meadow is extended, the player has the choice to score the meadow and score as many points as there are sheep in the meadow, or draw a new sheep tile from the bag and place it onto the newly laid tile. Players risk to draw the wolf tile from the bag, where they lose all the sheep in their meadow, and consequently score nothing for them.
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Carcassonne - Schäfe und Hügel, Klaus-Jürgen Wrede, Hans im Glück - 2 to 6 players, 8 years and up |
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An expansion for Brügge. From the publisher’s site: With the growing importance of the commercial city, it attracts more and more different cultures to Bruges. In addition to new people for all groups, a whole new group of people appears with the ‘strangers’. Additionally, players now act on the ‘Zwin’, the important trade river Bruges gave its importance. It is with his henchmen and skilful sewer to catch important advantages. New maps and the integration of the dice, make for a fresh, new feel.
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Brügge - Die Stadt am Zwin, Stefan Feld, Hans im Glück - 2 to 5 players, 10 years and up, 60 minutes |
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Two to four players try to gain points in four rounds. Players have two personal bords, one that features a sun and is used to place the terrain tiles, earn resources and build temples, and a second one that depicts several buildings that a player can buy and use during the course of the game.
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At game start, each player may choose one tile, grey, brown blue, green, or black -never mind what resource should depict. Then, each turn, a player may choose one of three actions: build a tile, build a building, or move the sun -who said the game reflects real life? The action chosen is represented by small coloured chits that the player according to their colour places below his sun board.
Each round, one tile of each colour is laid out in a general display and a resource is put on top of it. Each tile must be build adjacent to an already built tile. Some hexes depict a cube, when a player builds on this tile he may take a resource of his choice. Two other hexes earn two manna stones.
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A temple may be built on the sun board; the player pays the amount of resources for it: one for the first, two for the second, and so on. He receives manna -enter biblical elements!- accordingly, so one for the first temple built, two for the second, et cetera.
There are special tiles a player can build that score at game end. One of these is a tile that score points for every adjacent tile, including the special tile itself. Or the opposite: score for every empty hex adjacent to the special tile. Two others score for adjacent temples, or adjacent tiles with resources on them.
He also could have decided to build a building on his city board by paying the correct resources and place a temple token on it. Each building has specific features that give a one time or during bonuses or improvements during play, such as improve the range the sun may travel, receive manna stones, build two tiles at once, receive double points for an eclipse, or harvest a second resource on an occupied tile.
Moving the sun earns a player resources for each tile the sun after movement is adjacent to and that has no resource cube already on it. The sun travels around the placed tiles, up to its level on the sun-o-meter at the top of the sun board. Additionally each temple the sun is adjacent to after its travel earns one point for each tile adjacent to the temple tile.
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Players can make three or four actions depending on the amount of players, then the round ends. Now characters may be bought for manna beginning with the player with the most manna stones. Most of these characters deal with end conditions, but a player must activate them by paying the required resources, depicted at the bottom of the card. This can be done right away, or any time later in the game at the end of each round. After this, the start player token moves to the left, and a new round begins by layimg out new action chits.
These coloured action chits also serve a purpose: when a player has collected four of the same colour -or with one or more grey joker chits- he turns these in and may immediately take another free action: build, place a tile, or move the sun, all without taking an action chit for it.
When the sun has made a full circumference, a player earns 5 victory points that he puts in a small cloth bag. There is a building that scores 10 points for this, when it is built.
At game end players count their collected points, add the points of their buildings, and score for their special tiles. Usually players would have a score of about 110 to 120 points. The game ends when each player has been start player once.
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Helios, Martin Kallenborn & Matthias Prinz, Hans im Glück - 2 to 4 players, 10 years and up, 60 minutes
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