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International Toy Fair Nuremberg 2013
Internationale Spielwarenmesse Nürnberg 2013

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Alea
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A couple of tropical islands, inhabited by some peaceful tribes. The women collect shells, the men take tattoos, and because they are superstitious they offer to the gods and hope these will change their life for the better.
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There are various way to score: fulfill a task chit at the end of a round, for the progress of a player's, well call it: prestige marker; for each priest in the temple; for bought jewelry at the end of the game, or for building at the offering site. All actions are triggered by using a die; each plaer throws three of them at the start of a round, after which, in player order, they are placed on one of the action tiles next to the board. Any other player may take that action too, but he may only place a die which cast is lower than any die already on the tile.

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Actions include placing a hut on the island, populating a hut, building at the offer site, or trading all kinds of things. The men or women in the huts each round provide certain advantages: goods, shells, tattoos, and more.

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The information on the player board looks overwhelming at first, but a summary of all actions is there - although the listing of the various population tiles seems a bit overdone. A game where there's much to be placed on the various boards, but still a lot that does not fit and has to be placed next to it.
Also read the first impression of the game.
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Bora Bora, Stefan Feld, Alea/Ravensburger/Heidelberger Spieleverlag, 2013 - 2 to 4 players, 12 years and up, 60-120 minutes
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