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International Toy Fair Nürnberg 2006

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Ravensburger

Celtica - Wolfgang Kramer & Michael Kiesling
Five different coloured druids are on their way; there is an unnamed starting point and a nameless end point that triggers games end when one of the druids gets there. With these druids players try to collect and set an amulet with a set of all different coloured stones. At various locations on the board a player gets 1 to 3 stones to choose from a display. At other places a player has to hand in stones but in exchange he may take an extra coloured card
Two identical coloured cards move a druid 2 spaces which at times can be wise in order to skip a dark and negative spot. When all cards have been played, a new round starts with the dealing of 5 new cards. At games end the player has won who managed to complete the most amulets. For 2 tot 5 players 10 years and up, 30 to 45 minutes.

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Auf Ru(h)m und Ehre - Stefan Feld
Press text: ‘Captain Klabauter and his wild pirates gang infest a pirates nest. Wether they dig treasures, being a nuisance with the city guard or wander from cave to cave, there is never a dull moment. For a handfull of money and a barrel of rum they are always in for the one or the other adventure.’
Honor point can be gathered at several places on the board but players can only do this if the captain himself moves there. The biggest problem is that all the groups only have this one leader. Five rounds are played, and every round there are less pirates available because the leader only visits a place if a player has a pirate of that group left behind. By paying extra money the leader can be moved twice. When the gang wants to lie and rest down a bit, dice duels are fought for the best sleeping spots, where the input of a barrel of rum can change the outcome of the fight. The game has a variable mapboard. In the end it all comes down to have earned the most honour. For 2 to 5 players, 9 years and up, 60 to 75 minutes.
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Augsburg 1520 - Karsten Hartwig
Press text: ‘At the beginning of the 16th century the Fugger family becomes one of the most rich families in its time. They lend their money to emperors, kings and churches, and in return get numerous privileges like civil and nobility rights.’  Prototype; no further info available. For 2 to 5 players, 10 years and up, 45 to 60 minutes.


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With such ladies on your side, and then having to wear a chastity belt like that...

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Eggertspiele
John Silver - Martin Schlegel
The players have their own row where they play their cards in. hese come in three flavours: treasures, pirates, and pirate ships. Whenever a row is ful, there are points to be earned: the one highest card goes to the row of the highest value, and the one lowest goes to the row with the lowest value on the card. The two players of this row get to take these cards. Apples and coins earn points, black spots cost points. But the cards with apples go to the left neighbour. Players will have to think and act accordingly in this twisted card game in order to win.
For 2 to 4 players, 10 years and up, 30 minutes.

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Nostalgic assembly kit by Schuco for the in the meantime somewhat elderly youngster
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Amigo
Um Krone und Kragen - Tom Lehman
Dice determine which character card may be taken. Three rolls may be performed, and different combinations must be made in order to get certain higher cards. These cards have special abilities, like throwing an additional die. These abilites may only be performed once; the card then has to be tilted sideways. The player who is the first to get to the king and queen, triggers the end of the game. 2 to 5 players, 10 years and up, 45 minutes.
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Diabolo - Michael Schacht
Simpel card game that has reminiscence of 'Adam & Eva'. Every player gets 7 cards. Five colours are in the game; the indicating cards are put on the table. They have a plus and a minus side. Every colour can have a maximum of five cards in a row. When the second row of any colour is completed, all remaining unplayed cards of the players are scored. When a row has a negative balance, these are substracted; if it has a postive balance they are added. There are some special cards in the deck that double the points for a side in a row; nice for you, and bad luck for the other players, hopefully. After a certain agreed number of rounds the game ends and the player with the highest total has won. For 3 to 5 players, 8 years and up, 30 minutes.
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