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International Toy Fair Nuremberg 2008
Internationale Spielwarenmesse Nürnberg 2008

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Hans im Glück
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x In 'Die hängenden Gärten' (The Hanging Gardens) players collect tiles that earn them points. In order to claim such a tile, a player has to build a chain of similar symbols of at least three long. Same coloured tiles increase in points, for instance if a player has only one green tile, he would get 2 points for it at game end. But if he has three of these green tiles, it earns him 18 points altogether.
Players are dealt one card; this is their building site on which various kinds of symbols are depicted; it is not known what they are supposed to represent, and in fact it does not matter; we are far away from the theme anyway.
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In the centre is a (not really necessary) board on which cards are placed, as many as players in the game, and the bonus tiles, laid out in a pair on three different positions. The starting player chooses a card, and places it in such a way over his already placed card(s) that all symbols on the taken card have an underlying square from an already placed card, be it another symbol, but preferably an empty square. Empty squares do not need this base, so in this way it is possible to expand the site.
Whenever a player has at least three connecting squares of one kind of symbol, he may place one of five temples on it, and take a tile from the corresponding row. If he managed to build a chain of six symbols, he may even take two tiles, one of them blind.
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Scored chains may not be expanded, but they may be overbuilt - except the square where the temple was placed. This enables a player to disconnect one or more squares of symbols from its temple, and score for them again in a following turn. Play continues until all bonus tiles have been taken.
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Die hängenden Gärten, Din Li, Hans im Glück, 2008 - 2 to 4 players, 8 years and up, 45 minutes
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Players place their initial five workers on the board to earn them resources from clay to gold, food, or just get them multiplied: place two in a hut, and you get one more back that you can use in a following turn.

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When placing workers, a player will have to decide how many he will bring in, as he may not add more of them on the same location in a later turn.
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Players have a personal board to place their tools, food, resources, workers, and houses.
At the end of a round, the workers will have to be fed and of course there are penalties for not having enough food for them.
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From the resources houses are built that earn points. From the collected cards one can be chosen to exchange resource for points; this is done with the use of dice. The lower half of the cards show the conditions for additional points in the final score.
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'Stone Age' definitely will draw the attention of many gamers that like medium weigth games such as 'Pillars of the Earth'.
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Stone Age, Michael Tummelhofer, Hans im Glück, 2008 - 2 to 4 players, 12 years and up, no time indication
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