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International Toy Fair Nuremberg 2014
Internationale Spielwarenmesse Nürnberg 2014

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Pegasus Spiele
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A fast paced party game. Each player places one of the barrel cards in front of him, and after that all players place all of their goal/hole cards on top of any of the placed barrel cards simultaneously.

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When a parrot looks through the hole, the player may take the card; each parrot is worth one point. When a face is showing through a hole, a player must place a cannon symbol on his life card; nine of these cannons and he is out of the game. A rum symbol may heal a player. Make a mistake when placing your card, and others will laugh at you; at least this is said to be the charm of the game...
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Hook, Marco Teuber, Pegasus Spiele - 3 to 6 players, 8 years and up, 20-30 minutes
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eggertspiele

It is clear that Peter Eggert from eggertspiele still has a predilection for race games; one of his first developed games was a horse racing game too. In this one, camels race against each other.

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Players have camel cards with which they can bet which camel will be first or last, or bet even during the game. In a turn, players may bet for these positions, or they may roll a die and move a camel. Which die they roll is determined by a pyramid (!), the die goes from one to three; each coloured camel moves once before a new round begins with all camels.
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When a camel reaches a space occupied by an other camel, it goes on top and both or all camels underneath then move together. Being the first to bet on a camel will score more points, but early in the race which camel will win will be most uncertain. At the end of the game the player with the most money has won.
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Camel Up, Steffen Bogen, eggertspiele/Pegasus Spiele -2 to 8 players, 8 years and up, 20-30minutes
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Players act as student doctors and try to reach the doctor title in about 45 minutes. Each player has two tokens that he can place on the board.
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One field allows the student doctor to nurse a patient card. The card shows what it needs to cure the patient in medicine and plasters. When cured, the player scores the points depicted on the patient card. Being the first in the medicine cabinet allows a player to take two medicines at once. A second player may only take one, but is allowed to take a second one if he pays for it.
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The student doctor may collect money at some other location and could use it for his education. Each player has his own character card that has slots for certain improvements such as pharmacy or management. There are fields on which a player may take money or medicine from another player, or simply buy points for money.
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On another space a player may anticipate such (red) actions; he receives money and/or points from the player(s) who occupy the red fields. One nasty thing: the special capabilities of each player are also red.
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Hospital Rush, Thomas Kjølby Laursen, Kåre Storgaard, Steen Thomsen, eggertspiele/Pegasus Spiele - 3 to 5 players, 10 years and up, 40-60 minutes

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Pegasus Spiele

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All the cups are placed randomly on the table. Each player takes a colour. In his turn, he may take one of his cups or stack of cups that he is on top of and jumps onto an adjacent cup, but never onto a higher stack. In the end, the player with the most captured cups wins. A fine example of how thin a game idea can be.
‘What? No, don’t say it! Dón’t say it!’
Not exactly my cup of...
‘Oh no! You did it! Appalling! You're so...’
'Coffee, anyone?'

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Cappuccino, Charles Chevallier, Pegasus Spiele - 2 to 4 players, 8 years and up, 10-20 minutes
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Each player manages a team of up to 8 Krosmaster figures, all of which have their own character card on which is stated their strenght, movement, special abilities et cetera.

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These wander along the board and battle with other figures. Krosmaster Arena – Frigost is the extension with another doublesided board,  some new figures and lots of additional material. Then there are the booster packs that hold one Krosmaster and a mini board, so with two booster packs a player could already play.
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Discrimination alert: although at heart Krosmaster Arena it is the standard battle game, because of the cute little figurines the game will most likely attract men and women alike!
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Krosmaster Arena, Nicolas Degouy, Pegasus Spiele - 45-60 minutes, 2 to 4 players, 12 years and up
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A move in this ruby collecting game consists of up to four segments, although usually only 'movement' and 'action' are executed. The other two only happen if the merchant encounters certain other characters.
During his turn a player is allowed as many bonus cards and the capabilities of his mosque tile. Each player is moving his stack with the merchant on top over the various boards.

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Each time when a player wants to take an action at a location, he has to leave one of his discs behind. At one point or the other, he will run out of discs and actions, but he may recollect these discs by travelling back to the locations, taking the same action a second time. This means a player will have to plan his moves carefully as to not have ‘empty’ moves in between where he can do nothing significant.
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Players will try to collect as many rubies as possible. These can be bought directly at the jewel merchant, or they can be traded with goods. Players have a personal cart on which they can load the goods. Players acquire bonus cards and may play as many as they want in a single turn, for instance: take one good of your choice, or take five money from the supply, ormove your merchant three or four spaces instead of one or two. And then there are the locations, that all have different actions to take. In the tearoom for instance a player may take a chance and throw two dice that have to match a specific number. When rolled, the player earns the number in money, when not, he only receives two money.
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In the caravanseray a player can take two bonus cards, discarding one from his hand. Further actions can be made at the black market where a player may take a red, yellow or green good and subsequently throws two dice to see how many blue goods he may take. And then there’s the police station, the large market, the mosque, jewel merchant and others. The game ends when a player has collected five rubies; the current round is finished. Bonus cards may break an eventual tie.
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Istanbul, Rüdiger Dorn, Pegasus Spiele - 2 to 5 players, 10 years and up, 40-60 minutes
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A two player game. Each player has five cards face up in front of him, and two in his hand. Each turn, a player must place a pillar by playing one of his cards and placing the pillar in the matching colour.

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Each placed pillar scores points equal to the floor height it was built on. When placing a floor, it scores one point and unlocks special abilities such as taking more hand cards, exchange cards, use any two cards as a joker. So it is necessary to both use the cards for building as try to extend the special abilities.
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When placing a floor, it also shows the next colour of pillars to be used for the next floor. It is obvious that the cards the other player has in display have an effect on what colour floor a player will place.
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Pagoda, Arve D. Fühler, Pegasus Spiele - 2 players, 8 years and up, 30-45 minutes
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