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International Toy Fair Nuremberg 2010
Internationale Spielwarenmesse Nürnberg 2010

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Ravensburger
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The hard work in fact already is done; the players only have to place their mills and crop. Score points for land surrounding your mills. Ready.
Or is there more?

Let's start at the beginning:
Suddenly you find yourself on the last of a series of huge coins (these were times when this could happen you know); this is where all players start. A black figure in an inner circle awaits your decision. In front of this figure mills and crop tiles are laid out in a clockwise fashion.
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When it's your turn, you may move the black token one space for free, must take the tile it lands on, and place it on the board. When you don't like the offered choice, you may move further but must pay in movement on the coin fields: two spaces means moving your token one coin further. You may continue your movement with the black token if you pay on the coin scale, with one limit: after a maximum of four coin steps the coins have 'run out', and you cannot go further.
This limits a player's choice to a maximum of five tiles that represent mills or crop with varying points. Zero point tiles will likely be skipped, unless a player is at the far end on the coin scale and he is limited to his one free step with the black token. Taking a zero point tile could be an option if a player sees a chance to complete the area around one of his four mills.
There will come a moment when even the last player in the coin row will take more than the one free step. When this occurs, any empty coin from the rear is immeaditely placed in front, thus giving new tactical opportunities for all players who now see their horizon of possibilities expanded by one or more choices.
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When an area round a mill completely is surrounded by crop, mills or farms, a player is awarded the points for it, including the points of the mill. If he planted all three possible type of crops next to his mill, he gets five bonus points. The mill goes back to the player and can be placed somewhere else in a future turn for scoring.
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The game offers three levels of play with each higher level increasing the tactical possibilities and diminishing luck.

A nice family game, with a bleak and meager logo, this must be said.
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Seeland, Günther Burckhardt & Wolfgang Kramer, Ravensburger, 2010 - 2 to 4 players, 9 years and up, 45 minutes
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Another Kramer, now co-operating with Kiesling. Not much info yet (press text):
'Compete with your fellow players for the most beautiful towers. Players take on the roles of famous architects and using their chicanery, try to obtain the best construction parts. With these the exuberant towers are erected.
Think ahead, use your tactical sense and it will help you to stay ahead of the other players and thereby becoming the greatest architect of the country. Exciting construction entertainment for the whole family.'

Expected in september.
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Asara, Michael Kiesling & Wolfgang Kramer, Ravensburger, 2010 - 2 to 4 players, 9 years and up, 45 minutes
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