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International Toy Fair Nuremberg 2010
Internationale Spielwarenmesse Nürnberg 2010

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Abacusspiele
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To prove players are not the egoistic kind they are taken for, they organize a party, not for themselves, but for the animals. They need to take care to have enough food for them. Finally the day arrives and all guests arrive: dogs, cats, monkeys, and Charly, the ever hungry pig. And it turns out he has brought his brother. This is a problem, because now there is not enough for everyone.

There are two different cards, animal cards and food cards. The animal cards show one or more of the same kind; the food cards show the favorite food of one kind. All animals except the pigs must be fed with their favorite food. Because they eat away the food for other animals, players can use them to frustrate the other players in feeding their animals.
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At the start of the game players are dealt animal cards. During the first phase they can swap these against cards of the draw pile or of the discard pile. During the exchange, players have only limited information about the quantity of food available for them at a later point. But the discards of other players could should be a signal, and players try to adjust their hand according to thire expectations.
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Then, in the second part of the game, the animals have to be fed. The game ends when no player is able to feed an animal. Animals in their hands must be comforted with honey players start the game with. If a player is unable to comfort an animal, the game ends and the player with the moscey left has won.

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Charly, Inon Kohn, Abacusspiele, 2010 - 2 to 6 players, 6 years and up, 20 minutes
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Bike couriers must be fast. They must adequately evade obstacles and be able to trust their collegues. Each courier service claims its team is unbeatable. To decide who really is, they organize a race through the city. Each bike courier willhave to do his utmost. He who is able to ride in the wind shadow of others, saves valuable time. And when a venture succeeds, it might bring the team within reach of victory.
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Each player controls a team of bike couriers. In his turn he throws his die to bring a specific team member closer to the finish. If he decides for a specific field with a group of bikers, he must advance all of these, even bikers belonging to other teams.
On the racing track there are special fields where a player may collect vitamin drinks, but there also are obstacle fields, hindering a biker. An additional energy die offers more choice and the eventual decisive advance. Running out of vitamin drinks forces a biker to fall behind, ensuring the gloating of other players.

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Velo City, Kevin G. Nunn, Abacusspiele, 2010 - 3 to 7 players, 8 years and up, 45 minutes
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